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Despite rapid technological advancements, several families consider connecting and bonding over a board game. The availability of variety and instant price comparison is the major reason for the rapid spurt in online sales. Board games are considered as one of the best ways to leave aside electronic gadgets and devices, which are otherwise keeping modern-day families busy, and get them together over an interesting game. The educational board games segment is expected to witness an incremental growth of over $4 billion by 2024. Product; Theme; Distribution; Geography INSIGHTS BY PRODUCT TYPE. press@researchandmarkets.com While pre-schools kids are more interested in chance-based tabletop games, strategy-based tabletop games are seeing higher demand among grade-schoolers, teenagers, and adults. Hence, more people prefer to shun digital activities and opt for a better and meaningful experience. 1 Research Methodology2 Research Objectives3 Research Process4 Scope & Coverage4.1 Market Definition4.2 Base Year4.3 Scope of the study4.4 Market Segments5 Report Assumptions & Caveats5.1 Key Caveats5.2 Currency Conversion5.3 Market Derivation6 Market at a Glance7 Introduction7.1 Overview7.1 Macroeconomic Factors Enabling Market Growth7.1.1 Economic Development7.1.2 Per Capita GDP in Developing Markets7.1.3 Dual-income Households in Developed Markets8 Market Dynamics8.1 Market Growth Enablers8.1.1 Urge to Connect over Analog Experience8.1.2 Surge in Number of Board Game Cafes8.1.3 Crowdfunding Boosters Paving Growth Paths8.1.4 Incorporation of Learning Quotient8.2 Market Growth Restraints8.2.1 Fear of Tariffs & Trade Slumps8.2.2 Advent of Alternative Options8.2.3 Profusion in Supply Causing Inequity8.3 Market Opportunities & Trends8.3.1 Leveraging Global Retail Trends8.3.2 Adapting a Digital-first Approach8.3.3 Strategic Product Introductions8.3.4 Capitalizing on Board Game Conventions9 Value Chain Analysis9.1 Overview9.2 Value Chain Analysis9.2.1 Raw Material Suppliers9.2.2 Manufacturers9.2.3 Distributors/Retailers9.2.4 Retailers9.2.5 End-users10 Global Board Games Market10.1 Market Size & Forecast 2018-202410.2 Five Forces Analysis10.2.1 Threat of New Entrants10.2.2 Bargaining Power of Suppliers10.2.3 Bargaining Power of Buyers10.2.4 Threat of Substitutes10.2.5 Competitive Rivalry11 By Product Type11.1 Market Snapshot & Growth Engine11.2 Market Overview11.3 Puzzles11.4 Tabletop Board Games11.5 Collectible Card Games11.6 Card & Dice Games11.7 Miniature Games11.8 RPG Board Games12 By Theme Type12.1 Market Snapshot & Growth Engine12.2 Market Overview12.3 Educational Board Games12.4 Strategy & War Board Games12.5 Fantasy Board Games12.6 Sports Board Games12.7 Others13 By Distribution Channel13.1 Market Overview13.2 Manufactures, Production, And Distribution13.3 Distribution Through Retail Stores13.4 Distribution Through Online Websites14 By Geography14.1 Market Snapshot & Growth Engine14.2 Overview, For more information about this report visit https://www.researchandmarkets.com/r/3aboor. With the advent of such cafes, people tend to find their board game solace quite comprehensively. Small vendors tend to offer board games at low prices, pushing established vendors to slash their retail prices. While pre-schools kids are more interested in chance-based tabletop games, strategy-based tabletop games are seeing higher demand among grade-schoolers, teenagers, and adults. Sign up today for your free Reader Account. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. North America, APAC, and Europe are the key markets for vendors.
Board Games Market - Introduction. Card and Board Games market trend report also covers segmentation data, including: type segment, industry segment, channel segment etc. Global Axial Fans for Electronics Cooling Market 2020 Segmentation: Based on Type, Endpoint Interface, Application and Geography to 2025 Published: Dec. … Board games are sold online as well as retail distribution channels such as specialty stores, supermarkets and hypermarkets, mass-market players. Technavio has announced its latest market research report titled Global Board Games Market 2020-2024 (Graphic: Business Wire) LONDON--(BUSINESS WIRE)--Dec 3, 2020-- Technavio has been monitoring the board games market and it is poised to grow by USD 5.81 bn during 2020-2024, decelerating at a CAGR of over 15% during the forecast period. The board games market is slowly becoming a fragmented one, with Hasbro and Mattel enjoying a more substantial chunk of the overall share with several independent vendors barging in. Therefore, the need to engage with family and near and dear ones is expected to drive the demand for board games. The research report includes detailed market segmentation by product, theme, distribution, and geography. Chess, scrabble, checkers, monopoly, and Ludo are some of the popular board games. The need to increase problem-solving attitude and critical thinking ability among gamers is the major driver for the development of strategic tabletop board games. For the period 2015-2025, the growth among segments provide … Game Consumer Market Segmentation Study. Market segmentation BOARD GAMES is split by Type and by Application. While puzzles dominate the board games market globally, collectible games are more prevalent in North America than Europe and APAC. Laura Wood, Senior Press Manager The board games market is expected to grow at a CAGR of over 10% during the period 2018-2024. "Board Games Market - Global Outlook and Forecast 2019-2024", https://www.researchandmarkets.com/r/3aboor. 1 Market Overview 1.1 Product Definition and Market Characteristics 1.2 Global Board Game Market Size 1.3 Market Segmentation 1.4 Global Macroeconomic Analysis 1.5 SWOT Analysis 2. Another factor driving the global board games market is the rise in the number of board game cafes across the world. Board Games Market Size, Share, Trends Analysis Report by Products (Puzzles, Tabletop, Card & Dice, Collectible Card, Miniature, and RPG), Theme (Strategy & War, Educational, Fantasy, Sports, and Others), Distribution (Online and Retail Channel (Specialty Stores, Mass Market … With a rise in the board game caf culture, people are witnessing many game shops and cafes offering snacks and drinks in various gaming events. The collectible card games are growing at a steady rate in the market despite their decreasing popularity. The following factors are likely to contribute to the growth of the global board games market during the forecast period: The research report includes detailed market segmentation by product, theme, distribution, and geography. The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years. France, Germany, and the UK are the key markets for board games market in … Board Games Market is segmented as below: Product Tabletop Card And Dice Role-playing … Further, vendors are increasingly focusing on developing board games that have the learning quotient. BOARD GAMES MARKET SIZE TO REACH USD 30 BILLION BY 2026, GROWING AT A CAGR OF 13% DURING THE FORECAST PERIOD. 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